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Abilities are rechargeable skills permanently tied to a mech. Though they can be used an unlimited amount of times, their cooldown is usually long. Abilities can potentially turn the tide of battle or save a pilot with high success.

AbilitiesEdit

Amplification68

Amplification - Technician


Greatly increases the repair rate of the Helix Repair Torch for a short duration, including reconstruction to self.

Artillery-shots68

Artillery Shots - Grenadier


Increases weapon damage and explosion radius for a brief duration. While active: +10% weapon damage; +20% explosion radius.

Ballistic-barrage68-1

Ballistic Barrage - Berserker


Increases the damage done by all weapons for a short time.

Blitz68

Blitz - Raider


For a short duration, increase movement speed and gain the ability to fire while boosting.

BlitzG268

Blitz G2 - G2-Raider


Highly increase run speed for a short duration. Rapidly drains fuel while active.

Camouflage68

Camouflage - Infiltrator


Mask visibility and radar signature for a short period of time. Attacking breaks stealth.

Damage-absorb68

Damage Absorb - Bruiser


Reduce the amount of damage received for a short time.

Fortified-turret68

Fortified Turret - Brawler


Convert to a heavy defense mode that gives constant slow armor repair. While in turret mode: -10% frontal damage; +20% rear damage.

Fuel-reserves68

Fuel Reserves - Scout


Quickly replenish thruster fuel from a reserve tank.

Heat-dispersion68

Heat Dispersion - Incinerator


Disperse all stored heat to create an explosion dealing damage to nearby enemies.

Power-shot68

Power Shot - Sharpshooter


Greatly increase damage done by all weapons for a very short duration.

Precision-overdrive68

Precision Overdrive - Reaper


Greatly increases accuracy for a short duration.

Stalker68

Stalker - Predator


Turn invisible and detect enemies through walls. While in Stalker Mode vision range is greatly reduced. Dashing, dodging, or firing weapons while in Stalker Mode deactivates Stalker abilities for a short period. Taking any damage deactivates Stalker Mode.

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Targeting Turret - Rocketeer


Convert to a heavy defense mode with advanced lock-on targeting. While in turret mode: -45% frontal damage; +20% rear damage.

Vanguard-turret68

Vanguard Turret - Vanguard


Convert to a heavy defense mode with faster movement than other modes. While in turret mode: -60% frontal damage; +20% rear damage.

Weapons-coolant68

Weapons Coolant - CR-T Recruit & Assault


Prevent and remove heat buildup for a short time.

Weapons-coolant-g268

Weapons Coolant G2 - G2-Assault


Prevent and remove heat buildup for a short time.

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