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Each mech is armed with two weapons: one primary and one secondary. Weapons do not consume ammo, but they do have varied rates of fire and share the same capacity for heat. Once a mech overheats, both of its weapons are disabled for a short period of time.

Most mechs have three primary weapons to choose from, a stock weapon, an alternate weapon (unlocked at mech rank 3), and a prestige weapon (unlocked at mech rank 5). These extra weapons can be bought for 4130 HC or 512 MC each.

All mechs have a single secondary weapon that is irreplaceable. The secondary weapon is usually more powerful than the primaries, slower to fire, and generates more heat. All secondary weapons have an alternate function that can be activated by pressing the middle mouse button.

Primary Weapons[]

Am-sar68

AM-SAR - Primary


An Anti-Mech rifle with high accuracy and high rate of fire.

Assault-rifle68

Assault Rifle - Primary


A rapid fire weapon that can output damage consistently from all ranges

B3-ar-bby68-2

B3-AR: BBY - Primary


A medium speed rotary cannon. Built for steady rapid fire and heart generation.

B3-ar-m4ma68-1

B3-AR: M4MA - Primary


A low speed rotary cannon. Equipped with heat-infused explosives that cause targets to experience increased heat generation. May cause self-damage at close range.

B3-ar-ppa68

B3-AR: PPA - Primary


A high speed rotary cannon that takes a good deal of time to ramp up. Built to reach high top end speeds and heat generation.

Breacher68

Breacher - Primary


A chargeable, multi-function cannon. It can fire a flak-type shot, or a penetrating railgun-type shot.

Eoc-repeater68

EOC Repeater - Primary


Chain fires explosive pucks that stick to surfaces. Charging increases the amount of pucks fired.

Flak-cannon68

Flak Cannon - Primary


A slow-firing, high-damage shrapnel weapon. Brutal at close ranges, but ineffective at longer distances.

Hawkins-rpr68

Hawkins-RPR - Primary


This modified version of the SA-Hawkins trades range and accuracy for speed and power.

Heat-cannon68

Heat Cannon - Primary


A medium-range, chargeable cannon that deals high damage on direct impact.

Mini-flak-cannon68

Mini Flak Cannon - Primary


A smaller flak type weapon. Geared for rapid fire and high damage output. Brutal at close ranges, but ineffective at longer distances.

Pn-22375

PN-223 - Primary


A short barreled, 3 round burst pistol designed to suppress targets at close to medium range.

Point-d-vulcan68

Point-D Vulcan - Primary


A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance.

Redox-0268

Redox-02 - Primary


Suppression weapon equipped with corrosive explosives that cause targets to take increased damage.

Reflak-3568

ReFLAK-35 - Primary


A rapid firing Flak Cannon, loaded with ricocheting ammo to occasionally deal damage around corners.

Rev-gl68

Rev-GL - Primary


Rapidly fires high-velocity grenades at mid ranges. The grenades detonate shortly after contact with a surface.

Sa-hawkins68

SA Hawkins - Primary


A long-range rifle with twin barrels to allow for a fast rate of fire.

Seeker68

Seeker - Primary


A quick-firing, missile launching system with a built-in targeting system.

Slug-rifle68

Slug Rifle - Primary


A highly accurate, long-range rifle. Outpowered at close ranges but highly effective when used from afar.

Submachine-cannon68

Submachine Cannon - Primary


A short-barreled, rapid-fire weapon that excels at close ranges. The short barrel renders it less effective at a distance.

T32-bolt68

T32-Bolt - Primary


A high-damage, shrapnel weapon with a moderate rate of fire. An additional loading mechanism allows larger bursts of damage.

T32-boltxt68

T32-Bolt XT - Primary


A high-damage, shrapnel weapon with a moderate rate of fire. An additional loading mechanism allows larger bursts of damage.

Vulcan-xt86

Vulcan XT - Primary


A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance. This variant is unique to G2 mechs.

 

Secondary Weapons[]

Corsair-kla68

Corsair-KLA - Secondary


A dual-mode, short-range powerhouse. Fires airburst MIRVs or slung grenades.

Corsair-klaxt68

Corsair-KLA XT - Secondary


A dual-mode, short-range powerhouse. Fires airburst MIRVs or slung grenades. This variant is unique to G2 mechs.

Eoc-predator68

EOC Predator - Secondary


Proximity mine trap layer, fires out several mines in an area to set up traps for unsuspecting mechs. Mines can be remotely detonated.

Grenade-launcher68

Grenade Launcher - Secondary


Fires an explosive mine that can be manually detonated.

Helix-repair-torch68

Helix Repair Torch - Secondary


Manufactured to aid allies in battle by reconstructing their armor. Can transform itself to deconstruct enemies' armor when needed.

Hellfire-missiles68

Hellfire Missiles - Secondary


Fires a volley of high-damage missiles that can lock onto targets.

Ke-sabot68

KE-Sabot - Secondary


A long range sniper rifle, designed for mobile mechs to deal damage on the move.

Saare-launcher68

SAARE Launcher - Secondary


Converts heat into high explosive projectiles. Can fire large and small projectiles depending on the amount of heat available.

Sabot-rifle68

Sabot Rifle - Secondary


A long-range, magnet-based sniper with increased damage and accuracy when zoomed.

Tow-rocket68

TOW Rocket - Secondary


Fires an RPG-like explosive that can be detonated in midair. Press the firing mechanism or utility mechanism to detonate the rocket.

Vulcan-xt86

Vulcan XT - Secondary


A high-damage, rapid-firing suppression cannon. Shreds enemies at close range, but is less reliable at a distance. This variant is unique to G2 mechs.

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