Internals add helpful effects to mechs. They modify the play-style of particular mechs to customize them to the user's preference. These effects are permanent so long as the internal is equipped. There are six internal slots on each mech, with certain internals occupying different amounts of slots. Low level internals take up one or two slots, while high level internals use three slots. Internals are not universal and when purchased are only made available for the mech whose internals selection you were browsing. They can however be taken out then reequipped at a later time with no penalities.
Internals may be purchased with HC or MC. MC can also be used to buy internals before they are unlocked via ranking up one's pilot level.
Internals taking up 1 slot all cost 320 Hawken Credits or 36 Meteor credits.
Internals taking up 2 slots all cost 640 Hawken Credits or 72 Meteor Credits.
Internals taking up 3 slots all cost 960 Hawken Credits or 108 Meteor Credits.
List of Internals[]
Picture
Name
Description
Slots Taken
Air 180
Allows your mech to do a 180 spin in the air.
Composite Armor
On death, receive a 15% damage reduction. Getting 1 kill or 2 assists deactivates the effect.
Basic Deflectors
Take 10% less damage while boosting or dodging. Does not apply to Type-C Heavy mechs in turret mode.
Basic Failsafe
Gain 20% damage reduction from self damage.
Shock Coil
Gain 100% damage reduction from fall damage.
Basic Extractor
Gain 15% faster armor and energy unit collection from orbs and EU stations.
Basic Reconstructor
After being out of combat for 10 seconds, the mech regenerates 7 armor per second.
Basic Fuel Converter
Convert 1.0% of damage taken into fuel.
Basic Power Surger
After killing an enemy mech, increase run speed by 12.5% for 10 seconds.
Deflectors
Take 20% less damage while boosting or dodging. Does not apply to Type-C Heavy mechs in turret mode.
Failsafe
Gain 40% damage reduction from self damage.
Repair Kit
Gain 15% more armor repair from orbs.
Extractor
Gain 30% faster armor and energy unit collection from orbs and EU stations.
Armor Fusor
Killing an enemy mech reconstructs 13.0% of max armor over 20 seconds. Getting an assist on an enemy mech reconstructs 6.5% of max armor over 20 seconds.*
Fuel Converter
Convert 2.0% of damage taken into fuel.
Power Surger
After killing an enemy mech, increase run speed by 25% for 10 seconds.
Evasive Device
Gain 15% faster run speed when armor is below 25%, and 10% faster run speed when armor is below 50%.
Air Compressor
Allows a mech to do a dodge while in midair.
Advanced Repair Kit
Gain 25% more armor repair from orbs.
Advanced Reconstructor
After being out of combat for 10 seconds, the mech regenerates 25 armor per second.
Advanced Armor Fusor
Killing an enemy mech reconstructs 20% of max armor over 20 seconds. Getting an assist on an enemy mech reconstructs 13.0% of max armor over 20 seconds.*
Replenisher
When abilities are on cooldown, killing an enemy mech reduces ability cooldown by 25%. Get an assist on an enemy mech to reduce ability cooldown by 12.5%.
*Note[]
When the Armor Fusor and Advanced Armor Fusor are actively regenerating health after a kill or assist, a new kill or assist will override the current one. This means getting a kill then an assist right afterwards will only result in a health regeneration worth an assist, and vice-versa.
If the regeneration was already ongoing, it will switch immediately to the regen rate for your latest kill/assist.