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Items are deployable objects that mechs carry to use in battle. Like internals, items take up slots (depending on the level) within the mech's six item slots. Items are used by pressing and/or holding the R key or numbers one through six on the number row. Holding the key will throw the item farther. Depending on the item's level (MK. I, MK. II, and MK. III), it can be used a set amount of times per life. MK. I items can be used once, MK. II items twice, and MK. III items thrice. Items can be used to save one's life during a retreat, to assist teammates, to cause mayhem, etc.
Items-slots

The items slots as viewed in the mech garage

List of ItemsEdit

Blockade68

Blockade


Creates a sizable, destroyable wall that cannot be penetrated by weapons or mechs.

Detonator68

Detonator


A slow, hovering, low-damage explosive charge with a large damage radius.

Emp68-1

EMP


A large, top-like projectile that explodes, sending out a large electro-magnetic pulse.

He-charge68

H.E. Charge


A high-explosive charge that can deal damage to a large area.

Heat-charge68

Heat Charge


The Heat Charge is an area-of-denial system that transfers a moderate amount of heat to nearby mechs.

Hologram68-1

Hologram


A decoy projection system that creates a mirror image of the pilot's mech.

Ism-disruptor68-1

ISM Disruptor


A large, top-like projectile that explodes briefly after deployment, sending out disruptive radio waves.

Item-regenerator68

Item Regenerator


A passive device that decreases the global item use cooldown from 7 to 5 seconds.

Mg-turret68

M.G. Turret


Deploys an auto-tracking turret equipped with a quick-firing machine gun.

Portable-scanner68

Portable Scanner


Deploys a portable radar system that detects enemies within a certain distance.

R-turret68

R. Turret


Deploys an auto-tracking turret equipped with a rocket-propelling device.

Radar-scrambler68

Radar Scrambler


Deploys a radar scrambling system built to confuse enemies within a certain distance. Enemy radars will detect many false signatures.

Repair-charge68-1

Repair Charge


Drop a repair charge to repair a moderate amount of lost armor.

Shield68-1

Shield


Creates a magnetic dome shaped barrier. Barrier prevents bullet shells and explosives from passing in either direction, but is destroyed after deflecting a certain amount of damage.

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